Dear Fellow Adventures, For those of you who have completed Skyrim more than once you know that it can get quite boring after a while. Sure the difficulty can be turned up and mods can be added but even after all that it can seem quite boring. As a result I issue a challenge to all those who are willing, The Sword Art Online Challenge. This challenge is meant to be a fun and interesting. Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods. Please consider unblocking us. Thank you from GameBanana 3. Kirito From Sword Art Online A Skin Mod for Counter-Strike: Global Offensive Counter-Strike: Global Offensive / Skins / Server-Side Players / Anime. Browse Sword Art Online files to download full releases, installer, sdk, patches, mods, demos, and media. Welcome to Sword Art Online. All 100 floors Must be cleared to win the game. Aincrad a floating Castle in an endless sky, made of steel and stone.
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See that # there, that one right there? Yeah that one. That's the # used when we have Irrelevant Day which is the date this post was made. Please look into it if you see this # before accusing me or other people of being off topic. It simply saves me, you and others time. Thank you!
Soooooo this be something I have wanted to talk about for a good while. If you've talked to me there's a chance that you know I really really really really really really love playing fully modded out Elder Scrolls VI Skyrim and the Elder Scrolls series overall but when it comes to modding the games Skyrim be my favourite but vanilla it be Morrowind.
So by the title of this I'm sure you can tell but I'm going to be showing some Skyrim mods I like. I'll do 5 for this post in no particular order when it comes to how much I like it and if I feel like it I'll make this a regular thing for each Irrelevant Day. All these mods here are ones I have downloaded on the original Skyrim for PC, not special edition. No idea if the mods I list will be on console but they are on the Nexus or Steam Workshop. I'll try to focus on the mods where I can fully talk about it and not small mods. So say like a mod that adds some survival feature I will talk about but a mod that just simply adds a new weapon or two I won't. Mods that are like two separate mods but clearly intended to be downloaded together will be put together in one category. With that said let's goooooooo
SkyUI
If Gabe Newell is the god of the entire of Steam then SkyUI is pretty much the god of all gods when it comes to Skyrim modding for both modders and people who use mods. Even those who don't really mod. So what does this mod do? Well first of all we'll get the simple stuff. So as you may know the UI for Skyrim is a bit shit isn't it? Very console favoured also. This mod first changes everything for the UI. Inventory searching, bartering, crafting, favourites menu pretty much everything is now changed to favour PC. Adds things like better quick keys and a search bar for your inventory and map. There are also other little things like showing your active effects shown at little icons.
Now the best best best best thing about this mod and the greatest thing we've ever been given in the Skyrim modding as a whole. It adds a mod configuration menu. This is basically compatible with any and all mods if the mod author wishes it to be. Pretty self explanatory what it does but it will let you configer mods you may have. Got a survival mod where you need to eat and sleep but want to lower it a bit so it takes longer before your character gets hungry, well now you can do it. Got a blood texture mod and want to up the anti on it so it shows more well now you can. More and more and more. Thanks to this you've got so much more freedom with the mods you have and that's why this is simply the best mod for Skyrim.
Cival War Overhaul
So I did love this mod back when I had it so still want to talk about it despite it not being available anymore. Basically thanks to the stupidity of the mod author hiding the mod for political reasons mainly due to the American Election. Regardless lets get onto the mod.
Skyrim Sword Art Online Mod Minecraft
So if you've done the vanilla Civil War in Skyrim (P.S IMPERIALS ALL THE WAY. DOWN TO THE STORMCLOACKS) you'd know that the quest line for it to put it another way is unbearably shit. Just far too simply questlines of capturing forts and one of missions actually feeling like you're doing something. It was in a real need of a fix and that's what this mod does.
First of all it fixes the way the soldiers on each side react, simple but needed. Ever got annoyed how if you saw an archer say if you're doing the battle for Whiterun they'd still be around the same place as the regular soldiers. Stupid right? Well now with this they be way back in actual archer defensive positions. Entirety new soldiers are added to each sides too. Such as mages and even different tamed animals. It's much better than cutting through nord after nord after nord after nord. It got boring very quickly.
There are little features too like how if you're wearing Imperial Armour and go into a Stormcloak owned city you'll get attack, cause you know. You could be a soldier ready to attack.
Now we got the big meaty goodness of this mod which is the best part of it. So now when it comes to the big battles of the civil war instead of capturing fort after fort after fort then suddenly going to the main city of the apposing side now you yes still have to capture forts but now you'll also need to do things like finding information about the other cities controlled by the enemy side and also capture them but also also now you'll need to defend these cities too if the enemy side raids a city controlled by your side and yes you can now actually win and lose battles including the defending ones. So it could now even get to the point where you could even lose the Cival War. Yeah actions can have consequences now in this.
There could even be more of this mod I missed out or forget about. The mod simply added so much. Just such a shame the mod was removed for such a stupid reason.
Immersive Weapons and Armour
Now these two may be two different mods but made by the same chap and basically intended. First we'll star of with Immersive Weapons. This mod basically adds a grand total of 230. That's righttttttt 230. They call allllllll be used by NPCs also which is fan fan fan fan fan fantastic. Virtual studio tv set free. So no more seeing all the enemies having steel weapon after steel weapon after steel weapon after steel weapon.
Although it doesn't add entirely new weapon types with new animations it does add different types for already existing weapon type if that makes sense and will have it's different advantages. So for example swords. It adds a cutlass type which has the normal reach of a sword but less stagger but obviously cheaper and less materials needed to make and then we could have a katana which has more reach than a regular sword but less chance to stagger. There are still various other types in different classes. Such as staffs for the Warhammer class, clubs for the mace class, scythes for the battleaxe class, Nodachi for the greatsword class. It's simply amazing how much word and care was put into this.
Immersive Armours is a bit simpler to explain. It adds 55 new full sets of different armour types and also different variants and 396 new shields. It even adds different side sets for armour such as eye patches, earrings, capes and more. It is also linked to quest rewards skills trees and level scaling for enemies. Some armours are also worn by different NPCs in cities. For example Jarl Ulftic will now wear armour more fitting to him.
Alternate Start - Live Another Life
So are you tired of when you start a new game of Skyrim and you have to do the same intro over and over and over and over again watching the same thing again again and again. Gets kinda repetitive doesn't it? Well this mod is here to fix that. It adds more of an RPG element to the game where instead of starting in the usual carriage cutscenes it places you in this abandoned prison and it says you've been left there by the guards as shown in the journal entry on your quests page. Then all you have to do is approach a Mara Statue that appeared and pick the way you want to start your new save in Skyrim.
Want to be a simple camper just camping in the wood? Well now you can Want to be just arriving on a ship to Skyrim? Well now you can. Want to be an already established adventure exploring a dwemer ruin? There are even race exclusive choices also that makes sense. Such as starting as working in the Windhelm docks if you're an Argonian or perhaps starting in one of the strongholds if you're an orc. There's so much interesting choices to pick from and is far better than needlessly having to start of with some crazy action packed beginning. Free printable attendance chart roster template templates for mac. Nice thing also is this is a good mod also if you don't want dragons involved in Skyrim. Unless you go to Helgen to investigate the attack dragons will never spawn in the world which is a nice needed touch.
Apocalypse - Magic of Skyrim
Soooo magic in Skyrim ey. It's painfully simple isn't it and quite boring when it comes to the verity to the spells. Well this Mod aims to fix that very annoying problem. It adds a grand total of 155 new spells to the game 31 in each school of magic. Adds their own unique animations to the new spells and enemies who use magic will use it and be appropriate to their school and level. The spells are added naturally into the game and can be bought and looted just like the vanilla spells.
Examples of spells are as such.
Alteration
Has a spell that while used will increase movement speed and carry weight. Spells that will lay down a spike trap that has a chance to harm an enemy. Spells that lets you swim faster for a select amount of time. A spell that while being used in one hand will increase the damage of the spell used in the other hand.
Conjuration
For the most part these simply add new things to conjur but adds more to it. Such as being able to conjur the thing you just last killed. Summon a Dead Eye Captain that if they kill an enemy there is a chance that they can take the power from that enemy.
It still adds other stuff too though. Such as conjuring a rune that will force the nearest enemy towards it.
Destruction
This one aims to give more spells to damage but also having their own extra effect.
Things such as rift bolt which does the usual simple electric damage but also sends the enemy it's used on backwards. A fire spell that when used if another enemy is nearby it will half the damage but will damage both enemies if close enough. Also add spells to encourage not t spam the same spell. Such as an ice spell that has a damage on the more lower side but will put a shard in the enemy and if hit by another ice spell it will explode, damaging both the enemy it hits and nearby ones.
Illusion
Sword Art Online Mod Minecraft
Quite mixed with what this does but again is used to encourage the player to be more creative with the spells they use and how they play. Such as a spell that when used turns you invisible for a set amount of time but when the time runs out you'll go back to the place where you cast the spell. Another spell that if used on an enemy while casting a spell and before they use it will make the spell bounce back to the enemy damaging them. Adds some little fun crazy stuff to. Like being able to see through the eyes of an enemy for a set amount of time. Perhaps one that lets you switch places with the enemy you cast it on.
Restoration
These ones still add healing type spells to the game but also adds more interesting things also that isn't just healing. Examples are as such. A spell that will heal you very quickly and random NPCs or enemy nearby. More creative ways of healing like a spell that will heal you of 35% of health of the last enemy that was killed
Skyrim Sword Art Online Armor
Then the more difficult stuff such as a spell that if used on a dead enemy will create a poisonous virus that will damage nearby enemies. Another one being a spell that if used and hits an enemy will absorb their health for a set amount of time.
I haven't mentioned all of even the majority of the spells added. The ones mentioned also were more of the lower to mid level spells. The higher up spells are simply crazy crazy crazy and definitely worth it. Some of these spells may seem random yeah and some might seem unneeded but I think it's good to adding to the RPG element Skyrim needs.
.
Well that's all from me for this post. Hope you enjoyed reading this post and perhaps found out about some new mods. Have a good one.
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![Sword Sword](https://i.ytimg.com/vi/q1JKJ8ZeDMc/maxresdefault.jpg)
'Take heart, O Illustrious Majesty. For your people are Redguards, which means they come easily to the Way of the Sword, and once they have their hands once again on the hilts of blades, and learn to quote once more from the Book of Circles, they will be a match for any folk in all the round world, be they ever so numberless.'
— Derik Hallin
— Derik Hallin
Sword-singers were an order of Yokudan warriors who followed the 'Way of the Sword', a martial philosophy on blade mastery.[1] Singers were capable of astonishing feats of swordsmanship, and were viewed by some to be as much mages as warriors. They sought strength of body, and of mind.[2] Although the tradition of sword-singing originated in Yokuda, it was brought to the shores of Tamriel by the Ra Gada in the First Era. The sword-singers were instrumental in claiming the entire province of Hammerfell and establishing a new homeland for the Yokudan people. The most accomplished sword-singer in history was Frandar Hunding, whose writings on the subject were revered by the Redguards centuries later.[1]
- 3Role in History
Background[edit]
In ancient times, the Yokudan people were once artisans, poets, mystics, and scholars, but the constant civil wars that plagued the nation resulted in many searching for enlightenment through the Way of the Sword, also known as the 'Song of the Blade'. This eventually developed into a martial tradition known as sword-singing. Through the forging of beautiful swords tempered with Magic, their artistry and poetry not only survived but flourished.[1][3][4] Sword-singers believed that the sword was superior to other types of weaponry, and were to devoted to using it exclusively. Anything else would only lead to confusion in their path to seek mastery.[5]
The sword-singers built temples to the gods of war and training halls named the 'Hall of the Virtues of War' in which they could practice their combat skills and the art of forging powerful swords.[1] They venerated warrior-gods such as Onsi, who showed early Yokudans how to pull their knives into swords,[5]Diagna, an avatar of the HoonDing who brought them orichalc weapons and Leki, the goddess of aberrant swordsmanship who introduced the singers to the 'Ephemeral Feint' maneuver.[6] The sword-singers initially recruited from among the offspring of noble families.[1] New members were accepted into the order at age eleven. Males became known as 'Brothers of the Blade' while females earned the title 'Maidens of the Spirit Sword'.[3] In later centuries, mastery of the Way was achieved upon completing the Walkabout—a wilderness trek emulating the life of Frandar Hunding, where singers would wander the countryside defeating monsters and aiding the citizenry in the name of virtue. The Walkabout could take years to complete and some singers didn't survive the trials.[4]
Although the sword-singers were never a numerous people due to harsh and unforgiving desert lifestyle, they had a significant influence on Yokuda. Within a few generations, the Way of the Sword had become their life and was ingrained into Yokudan culture.[1] For the singers, the sword was seen as an extension of their soul and a symbol of honor.[3] They maintained that it was the swordsman, not the sword, that mattered.[7] Later legends and tales speak of masters requiring only a simple training sword to defeat their adversaries.[8][9] Such was the influence of the Way of the Sword to Yokudan life, that everyday items bore depictions of swords or warriors assuming fighting stances.[10][11][12]
The Ansei[edit]
The Celestial Warrior uses his Shehai to cast a powerful spell
The greatest among the sword-singers were known as 'Saints of the Sword', or Ansei in Yoku. Ansei had the ability to manifest a sword from their very soul, known as a Shehai or 'Spirit Sword'.[1] By sheer force of will, an Ansei warrior could create this ethereal sword of pure thought and it would take shape in their hand.[13] This form of the Way became known as 'Shehai Shen She Ru' or Way of the Spirit Sword.[14] All sword-singers trained to learn this form through intense training and meditation in the Way of the Sword, but not every swordsman was successful in becoming an Ansei.[1][4] Those who could were said to be more than mortal. They possessed intense devotion to the gods of war, immense piety, and a focus and skill far beyond what others could ever achieve.[15][3] Conversely, there have been certain gifted individuals who could form a Shehai from a very young age or with little or no training.[4] Other times, a Shehai may be formed in times of great stress.[14][4]
To become an Ansei, a sword-singer had to demonstrate an ability to form the Shehai.[4] These Shehai were typically described as pale, misty, insubstantial, and as if it was made of light. Sometimes its shape wouldn't even be particularly sword-like, and would be of no use as an actual weapon.[1][16][4]
Ansei of the second-rank and above were known to have the ability to not only form the Shehai, but wield it as a weapon in battle.[4] Their Shehai shined brighter and was much deadlier. Described as an 'unstoppable weapon of great might' that could cut down foes like 'a scythe through wheat', disarming such an Ansei could only be done by severing their head or taking their mind. These swordsmen often began their own training schools, teaching their individual way of the sword.[3][1][4] There was some evidence, however, that suggested the Shehai of an Ansei could be shattered, leaving behind only its essence.[17]
Ansei wishing to earn the elite title of first-rank were required to give up their most treasured weapons and war materiel before undertaking a grueling initiation ritual. If they succeeded, they would no longer need conventional weapons.[13] Ansei of the first-rank are said to have been notoriously powerful, with the Shehai of a first-rank Ansei reportedly having been what caused Yokuda to sink.[18]
Ansei of the highest virtue wandered the countryside engaging in battle, righting wrongs, and seeking to end the strife.[1] To them, manifesting the Shehai was said to have come as naturally as breathing.[19] When The Warrior constellation temporarily took a mortal form in the mid-Second Era, he wielded an extremely powerful Shehai that was capable of producing shockwaves and magical storms.[20][21]
Role in History[edit]
The War of the Singers[edit]
There had always been a divide between the commoners of Yokuda and the sword-singers. Although much was done to ease tensions in the empire, Randic Torn, the ruler at the time, revived the gulf by introducing restrictions on the wearing of swords. 'Torn's Sword-Hunt', as it was known, meant that only the singers were allowed to wear swords, which distinguished them from the rest of the population. After Randic Torn's death, a vicious civil war broke out. Among this chaos the most accomplished sword-singer in history, Frandar Hunding, grew up.[1]
Hunding was so skilled in swordsmanship that by the age of fourteen he could use his abilities to provide for his mother and four brothers. When the war broke out, Hunding was still a young man, but a formidable sword-singer in his own right. By the age of thirty, he had gained such skill and mastery that he finally stopped using the real swords and began using the Shehai. In order to pass on his insights and knowledge, he wrote his own philosophy on the 'Way of the Sword'. Named the 'Book of Circles', it was seen as the definitive manual for sword-singers in the centuries that followed.[1]
In 1E 780, Emperor Hira attempted to wrestle control of the empire from the people by exterminating the sword-singers. The singers were few in number and unequipped to join together into an army that could defend their homes and lives. Frandar Hunding, who the singers saw as their hero, led a rebellion against the emperor in what became known as the War of the Singers. Hunding was victorious, but less than twenty thousand sword-singers survived. Unappreciated among the citizenry and no longer welcome, Hunding and his army left Yokuda and began their great migration to Hammerfell.[1][14]
The Warrior Wave[edit]
'These . infidels call us barbarians. They would drive us from this land. But what the Elves do not know . is that Ruptga himself guided us to these shores! He decreed that the Alik'r would be our home! Today, the infidels will see the strength of the Shehai! Onsi will guide our blades! Today, the sands will run red with Elven blood!'
— King Xakhwan
— King Xakhwan
Some time after Hunding's departure, Yokuda sank into the sea. Legends blaming the cataclysm on a rebel band of Ansei called the Hiradirge. The Hiradirge were said to be masters of 'stone magic', and when they were defeated during the last civil war they took their revenge on the nation by using forbidden techniques reputedly capable of such devastation.[22] Indeed, the Celestial Warrior corroborated this legend when he claimed the Shehai of a first-rank Ansei is what sank Yokuda.[18] Further, some accounts claim that this forbidden sword-stroke was called the 'Pankratosword'—a maneuver that could destroy the very laws of nature.[UOL 1]
After Yokuda's destruction several waves of refugees and warriors, known as the Ra Gada, fled to Hammerfell. Among them were accomplished sword-singers and Ansei, such as the famous 'Yaghoub's Thirteen', King Xakhwan's army of sword-singers, or the fabled group of master Ansei known only as 'The Four'. Formidable singers such as these claimed the entire province and established a new home for the Yokudans.[23][24]
Various training schools for swordsmen were also built in the early days of Hammerfell. Warriors known as the Anka-Ra ventured east into Craglorn and established Hel Ra Citadel—a vast complex believed to be used as an Ansei training ground.[25][13] Others established the Abbey of the Blades and the Rahni'Za, School of Warriors. Rahni'Za, supposedly dedicated to The Warrior constellation, trained students to become Sword-Disciples by completing five increasingly arduous tests of strength and skill.[26]
How to make a wow private server wod. Similarly, the training school at Leki's Blade in the Alik'r Desert was built around this time after a great duel between Leki, goddess of aberrant swordsmanship, and renowned swordsman Rada al-Saran. After the battle, the last of the Ansei established the school where their sword knowledge could be passed down to later generations. Centuries later, the school remained a popular place of study and was considered the swordsmen's most holy site.[27] Local myth claims that the spirits of the departed Ansei watch over the students training in the temple.[3] Free midi songs for yamaha keyboards.
Ansei Wards[edit]
An Ansei Ward
When Hammerfell faced a great threat from a group of powerful elvennecromancers, the Ansei heroes Majah, Radan, and Halelah sacrificed themselves to protect the people from the risen dead. As part of a covenant with Tu'whacca, each Ansei channeled their spirit into the blade they wielded in life.[2] These swords became known as the Ansei Wards, and would protect the land from even the most powerful necromancy.[28][2]
Decline and Resurgence[edit]
Minecraft Sword Art Online Map
After conquering Hammerfell, the Yokudans found themselves in a time of relative peace. Many warriors put down their swords in order to build their new nation. Within three lifetimes, many abandoned the Book of Circles and forgot the teachings of the Way of the Sword.[29][30] Ansei warriors were even rarer, and although many training halls were established throughout Hammerfell, very few produced masters of the Shehai.[4] However, a small number of renowned swordsmen did exist during this period of decline, such as Gaiden Shinji and Ansei Makela Leki.
When Hammerfell came under attack from a race of giant Goblins from a rent in space time,[16] the Queen of Ojwambu pleaded with Derik Hallin, the 'Last of the Ansei'. According to legend, Hallin called forth the spirits of long-dead Ansei to aid him in his defense of the city. Numerous Ansei warriors appeared and fought alongside Hallin until they were victorious.[29] Other accounts state that Hallin scoured the land to find the five mighty swords that ended a similar goblin threat during the time of Divad Hunding. Although their use was forbidden, Hallin and his companions wielded the blades and hurled the swords together into the void, defeated the goblin army by sealing them in the void between their world and Mundus. As a result, their Shehai was forever destroyed. Whatever the case, Hallin saved the people and restored the teachings of Frandar Hunding to Hammerfell.[16][31][32]
The Lost Art[edit]
The training school at Leki's Blade
'We chose the blades and destroyed the beasts. But as a result, the Shehai—our spirit swords—were forever destroyed. Centuries of wondrous tradition was snuffed out. I must bear that weight always.'
— Derik Hallin
— Derik Hallin
Although the Redguards still honored the teaching of the Way of the Sword and were fearsome warriors in their own right, the number of sword-singers gradually dwindled as time passed. By the mid-Second Era, there were no known Ansei warriors, with native Redguard swordsmen believing the existence of Shehai to be absurd[33] and some foreign scholars dismissed the Shehai as 'superstitious nonsense'.[3] Training schools, such as Rahni'Za, were still respected and prestigious institutions among Redguards, but for unexplained reasons the Ansei simply died out.[34] The Abbey of Blades held true to the teachings of renowned singers including Divad Hunding, Ra Abah, Ansei Kalam, and Satameh, and some students even sought to restore the ancient art, but were ultimately unsuccessful.[15][19][35] Even veteran swordsmen of the time, such as Master Ahram Sesnit and Sai Sahan, were seen as a far cry from the Ansei of old.[24]
By the Third and Fourth Eras, Ansei were practically a myth. Although there were some who followed the old ways within the ancient Halls of Virtues of War, very few Redguards had ever seen a Shehai, let alone called forth one.[16] Some aspects of the martial tradition survived through the eras however, as Redguards remained among the most formidable and naturally talented warriors in Tamriel.[36][37]
Notable Sword-singers[edit]
Dragonguard leader Sai Sahan looks upon the statues and tombs of some of the most legendary Ansei
- Army of the Circle: The name of Frandar Hunding's army of sword-singers who fought at Hattu Mountain.[1]
- Divad Hunding: Known as the Divad the Singer, he followed in the ways of his father Frandar until choosing the life of a bard. He took up the ways of the sword again after Emperor Hira's soldiers killed his mother while arresting him, and convinced his father to form a rebellion against Hira. When his father was killed fighting against the giant goblins in Hammerfell, Divad took command of the Ra Gada to avenge him, and he and his band of Sword Singers worked their sacred forges and consulted eldritch tomes for many long years to create five great swords.[2] He has companions such as the catlike Katrice and Sabasad the Shield,[38] and entrusted the swords in the care of master guardians, the blind old Ansei.[16]
- Ansei Majah, Radan, and Halelah: The three Ansei warriors who sacrificed themselves to create the Ansei Wards.[2]
- The Four: The collective name for Ansei Mamireh, Akamon, Roshadon, and Rok'dun the Flame. Said to be prominent Yokudan warriors during the early Ra Gada invasions. According to legend, their prowess with the Shehai was unmatched and they single-handedly captured Nedic fortifications, breached walls, and cut down entire armies.[24]
- The Glinting Talons: A fearsome Ra Gada sect prominent during the early Yokudan invasions. Known for wielding a sword in each hand, they employed a fighting style so aggressive that it left their enemies standing stunned. They venerated Diagna and the bird god Tava. The attributes of the Hawk inspired their sword-songs and they were known to engrave their blades with its wings. Ancient records note heroic tales of them driving off Orcish warbands when sorely outnumbered or capturing strongholds in surprise attacks. They fought in a conflict known as the Battle of Six Hands, but much of the details are lost to history.[39]
- Yaghoub's Thirteen: A vanguard of thirteen great Ansei warriors led by Grandee Yaghoub when the Forebears came ashore to Hammerfell,[23] who had bonds of fellowship as close as brothers.[40] Among them were Navid, who was strong but covetous, and Ihlqub, the thirteen's finest archer, who became romantically involved with a woman named Sayeedah that Navid had feelings for. Fueled by rage and envy, Navid summoned his Shehai and killed Ihlqub when he was practicing with his bow, but was wracked with so much guilt afterwards that he killed himself, with his blade becoming cursed and persisting even after his death.[40][41]
- Ra Abah: Renowned Yokudan warrior who fought alongside Frandar Hunding in the War of the Singers against Emperor Hira. He was buried in the Valley of the Blades after his death. His teachings survived into at least the mid-Second Era.[42]
- Ansei Kalam: Known as the 'Master of Polearms', Kalam and his daughter, Ra Adia, swept through the Dragontail mountain passes and drove out the bandit tribes. They were both buried in the Valley of the Blades after their death. Kalam's teachings survived into at least the mid-Second Era.[42]
- Ansei Satameh: Known as the Tigress of Dragonstar, she was buried in the Valley of the Blades after her death. Her sons, Ra Hasar and Ra Huzar were known as the 'Twins of Sword and Spear'. Her teachings survived into at least the mid-Second Era.[42]
- Yokeda Razul: Fought alongside Divad Hunding, leading the Ra Gada to conquer Alik'r. When the Na-Totambu and the Yokudan nobility came sometime after, Razul made himself Yokeda to cement the power of the Ra Gada. Some remember him as the first Forebear.[43]
- Mekala Leki: A Maiden of the Spirit Blade who fought in the Battle of Bangkorai Pass and slew King Joile of Daggerfall in 1E 973.[2] She recorded her last moments in a Memory Stone, which would go on to become a valuable artifact.[4]
- Derik Hallin: The last of the Ansei, who rallied the armies of Hammerfell against the giant goblin forces of Mahgzoor Rockhand.[29] Following the will and testament of Divad on how to retrieve the five blades, he scoured the rural Sword-singer halls for virtuous companions of pure heart (three women and two men) and defeated each Ansei Master in their caves to retrieve their swords. Though the swords were hurled into the void to close the Goblin gate, it is said that the least powerful of the five survived, which still exceeds a modern blade magical or ebony by several orders of magnitude, is hidden in Hammerfell.[16]
Notes[edit]
- Ansei were known to meditate using large egg-shaped crystals, many of which survived into the mid-Second Era after being passed down to their descendants.[44]
- For more information, see the ESO article.
![Sao dark repulser Sao dark repulser](https://staticdelivery.nexusmods.com/mods/110/images/37922-3-1372957529.jpg)
Gallery[edit]
- Frandar Hunding, the most accomplished sword-singer in history
- The Ansei heroes maintain vigil over the living and the dead
- The ruins of Hel Ra Citadel, a supposed Ansei training ground
- Navid the Singer's cursed sword, sometimes believed to be a rare Shehai Sword that persisted after death
- Redguard emblems often depict swords
- A Redguard scimitar
- A Shehai Sword
Mod Sword Art Online Para Skyrim
Books[edit]
- Redguards, Their History and Their Heroes by Destri Melarg — A summary of Redguard history, focusing on Frandar Hunding
- From The Memory Stone of Makela Leki by Makela Leki — Diary of Leki, a Redguard warrior and master of Ansei
- Sword-Wisdom of Saikhalar — Advice from a sword master
- The Book of Circles by Frandar Hunding — Proverbs on the creation and use of swords
- Glinting Talons by Ablahar at-Tanul — An essay surrounding Ra Gada fighting styles and philosophy
References[edit]
- ^ abcdefghijklmnoRedguards, Their History and Their Heroes — Destri Melarg
- ^ abcdefThrone Keeper Farvad's dialogue in ESO
- ^ abcdefgThe Improved Emperor's Guide to Tamriel: Hammerfell — Flaccus Terentius, 2E 581
- ^ abcdefghijkFrom The Memory Stone of Makela Leki — Makela Leki
- ^ abSword-Wisdom of Saikhalar
- ^Varieties of Faith. — Brother Mikhael Karkuxor of the Imperial College
- ^Makela Leki's dialogue in ESO
- ^Trials and Tribulations quest in ESO
- ^Smith Nabeenam's dialogue in ESO
- ^Yokudan Prayer Shawl contraband item in ESO
- ^Woven Yokudan Rug contraband item in ESO
- ^Yokudan Warrior Statuette contraband item in ESO
- ^ abcElenaire's Journal
- ^ abcDivad the Singer — Destri Melarg
- ^ abChronicles of the Five Companions 6 — Sai Sahan
- ^ abcdefNotes For Redguard History — Destri Melarg
- ^Box of Shehai Essence contraband item in ESO
- ^ abThe Warrior's dialogue during Assaulting the Citadel in ESO
- ^ abThe Duchess of Anguish
- ^Assaulting the Citadel quest in ESO
- ^The Warrior's named attacks
- ^Pocket Guide to the Empire, 3rd Edition: Other Lands — Imperial Geographical Society, 3E 432
- ^ abThe Ballad of Navid the Singer
- ^ abcThis Text Property of Leki's Blade — Sima the Edged Scholar
- ^Castles and Coffers Volume III: Hel Ra Citadel
- ^Fada at-Glina's dialogue in ESO
- ^Farzaneh's dialogue in ESO
- ^Ansei Radan's dialogue in ESO
- ^ abcThe True-Told Tale of Hallin
- ^Nandanath Thrice-Noble's dialogue in ESO
- ^Shrine to Derik Hallin
- ^Derik Hallin's dialogue in ESO
- ^Correspondence with Abnab al-Babnab
- ^Letter found within the School of Rahni'Za
- ^Sword-Singer Manual contraband item in ESO
- ^Morrowind racial description
- ^The Great War — Legate Justianus Quintius
- ^Armin's dialogue in ESO
- ^Glinting Talons — Ablahar at-Tanul
- ^ abAzei at-Owynok's dialogue in ESO
- ^Herminius Sophus' dialogue in ESO
- ^ abcSai Sahan's dialogue in ESO
- ^Ramati at-Gar's dialogue in ESO
- ^Ansei's Meditation Stone contraband item in ESO
Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.
Sao Dark Repulser
- ^Lord Vivec's Sword-Meeting With Cyrus the Restless, The Imperial Library
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